Learning has always had the same enemy: distraction. And teachers have always had the same task: to fight distraction with good design. That's more true in the brave new world of the internet...
The story of the three-point shot and what it has to teach us about why point values matter in an online course.
When I tell people about Pathwright, I often hear a version of “man, my university’s software sucks, we should use yours.”
Like the first page of a novel, your course introduction sets the tone for everything that follows. In a course, the first few steps can give your learners a map of what they’ll learn and the energy to tackle it.
Our five-step recipe for designing learning experiences that help learners build the right habits, overcome boredom, and do these things in relationship with others.
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